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Treasure Trap : ウィキペディア英語版
Treasure Trap

Treasure Trap was a live action role-playing game established at Peckforton Castle in Cheshire in April 1982. Various splinter groups broke from the original system, some retaining the Treasure Trap name, and helped to shape the later British LARP scene.
==Peckforton Castle==
The original Peckforton Castle game was a fantasy game run by business partners Peter Carey and Rob Donaldson. The group ran events mainly over weekends, but also some week-long adventures moving across the country and ending at the castle.
The venue gained fame when it appeared on the popular BBC television programme ''Blue Peter'', with two of the show's presenters, Simon Groom and Peter Duncan, playing the game. Shields with the show's ship logo on them were made for the occasion. When working as a local news reporter, Ben Elton once also presented a programme from the castle and took part in an adventure.
As in most role-playing games, players would assume an new identity (or character) during the game, each character having certain skills and abilities which were recorded on cards. Characters might join a guild, which was essentially a character class, giving them access to a particular set of skills. Players could progress through the guild hierarchy as their skills developed.〔
Players would play the game in costume, ranging from basic hessian tabards for novice players to armour such as chain mail for experienced players whose characters had gained game wealth (measured in Stells) in previous games to be able to afford its purchase. Conventional weaponry was restricted to padded or rubber weapons and wooden shields, although more unconventional weaponry was also allowed, such as tennis balls or dye-filled eggshells used to represent the spells thrown by a wizard character.〔
The game scenarios were initiated by a "brief" who was in role and would explain the games' objectives, which might be such things as rescuing someone from a group of hostile monsters. Players would attempt to complete the objectives in small groups (parties). They would be followed by Referees (see below) who would call 'time out' at the end of the battle and adjudicate on the effects. Game play would continue until all the adventurers were killed or the objectives were achieved.〔 Irish author Conor Kostick, then a teenager, was one of the system's designers.〔(【引用サイトリンク】publisher=The O'Brien Press Ltd )
Health was measured in Life Points, both total and per each body location (head, chest, abdomen, legs and arms). Weapon damage affected both of these and armour reduced this damage. This system was heavily influenced by the ''RuneQuest'' table-top role-playing game. When describing a battle, the degree of a hit was often explained using the local jargon of dob (mild), twat (stronger) and smeg (strongest): "I twatted her but she smegged me back."
Peckforton Castle itself was built in Victorian times, which made it perfect for its new purpose because it looked like a newish castle. It had great halls, towers (one of which was burned out accidentally during a game), and underground tunnels, and was big enough so that several different adventures could be going on simultaneously, and players could play several adventures without getting to know the layout too well. The facilities were not great, however. Mice roamed freely, many of the dormitories had no beds in the early days, there was almost no water supply for washing and the toilets were famously dire.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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